![]() The best thing about the interface is that you can queue orders. Nine simple hotkeys control orders and the game uses the same sort of group assignment that's standard in most RTS games. Once the enemy kills the gun crews, he can take the gun over.Īs complicated as commanding 500 units at a time is, the interface is really simple. You'll have to make sure that you keep your troops screened from enemy attack however. Your infantry can take charge of abandoned howitzers, fixed machine guns and anti-aircraft defenses. Another cool feature in the game is the chance to man crewed weapons. ![]() To repair soldiers, you'll need to send in an ambulance. In order to keep the ammo level up, you'll have to send in supply trucks. Each unit is rated in terms of health, ammo level and experience. The fact that you can have as many as 1000 of these units in a given battle is simply staggering (and a little more confusing than it needs to be). Things are just as varied on the vehicle side as well with a ton of different tanks, cannons, howitzers, jeeps, trucks at your disposal. The problem comes when you're trying to pick your snipers out a crowd of 120 different soldiers. Each troop type has a unique set of strengths and weaknesses. On the infantry side alone you'll be able to take charge of officers, riflemen, flamethrowers, snipers, machine gunners, commandos and a number of other troop types. With well over 100 units, each authentically and realistically rendered, Sudden Strike has one of the most ambitious unit lists in any game. The units are probably the most commendable part of the game. And instead of saying "conquer," the guy says "konkweer." He also says "missun" instead of "machine."īut all these inconsistencies evaporate once the game starts. Apart from that, the voiceover isn't all that useful for outlining mission objectives and it doesn't help that the various arrows and circles that appear on the map aren't synchronized with the voiceover. The voiceover doesn't really suit the mood I expected from the game. And the mission briefings are kind of similar. Not only that, but it totally doesn't fit with the action of the game itself. I can respect the decision to shift the focus of the game a little but ultimately it just looks like a bad rip off of the Red Alert approach. Instead, there's this really awful techno frenzy that totally kills the mood of the game.for me, at least. I was all set for some heart stirring WWII style movies. The first thing that you're confronted with when you venture into the game is the horrible intro movie. But overall, I've been impressed and have high hopes that this will inspire other developers to take a similarly fresh approach. The missions are kind of ambiguous, the large number of units can get confusing and the game tends to drag along now and then. But the game also misses the mark in a few key areas. ![]() The scale is epic, the units are really diverse and the graphics are spectacular. I've been impressed with a lot of the things that the game does right. Now the final game has been in my hands for some time now. ![]()
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